Warrior
Long sword and shield. Makes extra threat, so monsters go for the Warrior instead of the team.
- LMB Sword Swing
- Q Taunt: pull a monster's attention
- E Shield Block: blunt the next hit
Team up in the dwarf city of Freeport, set out into a private zone, and fight your way through every monster to its boss. Monsters pick their targets by threat, they never come back once killed, and there is no clock: take a zone as fast or as slowly as your team likes.
A new character arrives in Freeport's plaza with a quest already in the tracker at the top right. A gold arrow points to wherever the next step happens; walk up to Emperor Kaine and press E (X on a controller, or tap the prompt) to talk. Kaine's training takes you from level 1 to level 5, the level the Desert of Ra is built for. Already know your way around? The first conversation lets you skip it.
Speak with Emperor Kaine in his castle on the west side of the plaza, choose a class, buy a Healing Draught at the potion stall, and report back.
Reward 100 XP, 20 gold · reaches level 2Leave by the West Gate and kill 6 Field Spiders or Dung Beetles in the Western Commonlands. They leave you alone until you strike first.
Reward 240 XP, 40 gold · reaches level 3Further west: 5 Cave Spiders or Armored Beetles, then 4 Decaying Skeletons.
Reward 450 XP, 60 gold · reaches level 4Through the East Gate to the old barrows: 6 Decaying Skeletons in the Eastern Commonlands.
Reward 520 XP, 80 gold · reaches level 5Go to the team board in the plaza, start or join a team, pick the Desert of Ra and set out when everyone has readied up. The quest completes the moment you arrive.
Reward 100 gold, 3 Healing DraughtsThe same map is in the game: press M, click the left stick on a controller, or tap Map. The Commonlands are walked to through Freeport's West and East Gates; every zone is reached with a team from the team board.
| Zone | Levels | Boss | What it is |
|---|---|---|---|
| Western and Eastern Commonlands | 1 to 3 | None | Open land outside the walls. Monsters only fight back once struck and return 8 minutes after they die. No XP here from level 5. |
| Desert of Ra | 5 to 12 | Furor, the Sand Giant | Dunes and ruined arches. The first zone. |
| Labyrinth of the Fallen | 10 to 25 | Lord Kopitar | Six halls of a dead dwarf king's legion. |
| Kith Forest | 15 to 25 day 35 to 50 night | Warchief Grotmar; Vessa the Unquiet by night (optional) | Its own day and night. Beasts and the Gharrok warband by day, the dead by night. |
| Drakkel | 26 to 35 | King Theogean, the Vindicator and War | The giants' ice caves; a fork in the road leads to the king or to his generals. |
| Temple of the Sky | 30 to 50 | Lady Bergeron, after Lord Tomax and Lady Xamot | The dragons' temple. Beat both twins to open the bridge to Bergeron. |
| The Temple of Fear | 35 to 50 | Fear | A jungle temple, a maze and a pyramid, kept by the blind Thessk and stone guardians that wake as you pass. |
Pick with the Class button (C) in Freeport; you can change it there any time. A good team has someone to hold the monsters' attention, someone to heal, and damage around them.
Long sword and shield. Makes extra threat, so monsters go for the Warrior instead of the team.
Bow and short sword. Shoots whatever is under the cursor from a distance.
Mace and shield. Heals an ally and brings the fallen back. Healing draws the monsters' attention. Uses mana.
Two-handed staff. Click a monster to select it, then blast it. Uses mana.
| Action | Keyboard and mouse | Controller |
|---|---|---|
| Skills 1, 2, 3 | LMB Q E (Magician: F Q E) | R2 R1 L1 |
| Health and mana potion | 1 2 | D-pad left D-pad right |
| Talk, shop, team board | E at the prompt | X |
| Backpack and equipment | B | Y |
| Map | M | L3 (click the left stick) |
| Teams / Class (Freeport) | T / C | D-pad up / D-pad down |
| Next target / Assist | G / R | L2 / X |
| Close a panel | Its X button | B |
On a phone or tablet, the skills and potions are buttons around the jump button, and every menu has its own button on screen.
Open the team board (T, or walk to the board in the plaza). Start a team or join an open one, pick the zone, and press Ready. When the leader starts, the team travels to its own private copy of the zone.
Every hit and every heal makes threat. Each monster attacks whoever has made the most against it, so let the Warrior pull first and Taunt anything that turns on a healer.
Kill the zone's boss to win. Everyone still in the run gets the completion reward. Monsters never come back in a run, and there is no time limit.
A living Cleric can revive you where you fell. With no Cleric standing, you go back to Freeport. Dying wears down your gear.
Buy weapons and seven pieces of armor at the stalls, wear them from the Backpack, and repair worn gear at the forge. Bosses drop epic items that cannot be bought.
Healing and mana draughts work at once. Food restores health over a few seconds. Out of combat, health comes back on its own.